Object
of the Game
Players bet on or against numbers or
number combinations being rolled on a pair of six-sided dice.
Basic
Rules of Play
The dice are tossed from one end of
the craps table to the other making sure that both dice bounce off
of the back wall of the table.
Moving in a clockwise direction, players take turns rolling the
dice. The Shooter's first role is called the "Come Out"
role. This Shooter continues to role as long as he or she makes
winning roles.
The "Come Out" role is very important in craps in that it
establishes the Shooter's "Point." "The Point"
is the number that the Shooter must role again before he or she
roles a 7. A 4, 5, 6, 8, 9 or 10 establishes the point. Rolling a 7,
11, 2, 3 or 12 on the "Come Out" role results in the dice
being passed to the next Shooter.
The Puck - This two-sided disc indicates whether or not a
game is in progress and if a "Point" has been established.
The puck displays "OFF" and remains on the "Don't
Come Bar" until a "Point" has been established by the
shooter. The dealer then turns the puck to the "ON" side
and moves it to the numbered location on the craps table to denote
the "Point" number for this shooter.
Betting On Craps
Pass Line Bet - A simple and basic even money bet. You are
betting that the first role of the dice will add up to 7 or 11. On
this bet, a 2, 3, or 12 loses the bet. Any other number establishes
the "Point." The "Point" number has to be rolled
again before a 7 comes up to win, otherwise, the bet is lost.
Don't Pass Line Bet - The reverse of the Pass Line bet. You
are betting that the first role of the dice will not add up to 7 or
11. A 2 or 3 wins. A 12 causes a "Push" or
"Standoff" where no one wins. If a "Point" is
established, you are betting that the shooter will not
"Make" or role his or her "Point" again before
rolling a 7.
Come Bets - This bet is made after the "Point" has
been established and is exactly like the "Pass Line" bet.
You win if the "Shooter" roles a "Natural" 7 or
11 and lose on 2, 3, or 11, also called "Craps." You place
your wager in the area marked "Come" on the craps table.
Your wager remains here unless a "Point" number is rolled.
The dealer then moves your wager to the number that was rolled on
the table. This same number must be rolled again before a 7 comes
for you to win.
Don't Come Bets - Your wager is placed in the "Don't
Come" area of the craps table. The reverse of "Come
Bets," you lose on the 7 or 11 role. 2 or 3 are winners and 12,
once again, is a "Standoff" or "Push" meaning no
money is won or lost. If a "Point" number is rolled, you
win if a 7 is rolled in subsequent roles before the
"Come-Point" is rolled again.
Field Bets - This is a "One Role" bet. Your wager
is placed in the "Field" area of the craps table. You win
even money or 1:1 odds if the role shows a 3,4,9,10,11. Rolling a 2
or 12 pays 2:1. Rolling a 5, 6, 7 or 8 loses the bet.
Place Bets - You are betting on single numbers. You win if
your selected number from 4, 5, 6, 8, 9, 10 comes up before a role
of 7. When betting for a number, your wager is placed in front of
the number on the craps table. You can also bet that your selected
number will not come up before a role of 7. In this case, you wager
is placed behind the number on the table.
Hard Way Bets - There are four hard way bets. 4, 6, 8 and 10.
The "Hard Way" means that the number that you bet on must
come up in "Pair" form on the dice before you role a 7 or
any combination that adds up to the number that you placed your
wager. Example: Betting on 10 "The Hard Way" means that
you must role a 5 & 5 before rolling 7 or any combination adding
up to 10.